![]() ![]() “With regards to how we select tracks, this is always a tough one to be honest, some famous tracks are famous more by their history then the actual qualities of the track and with that in mind our approach to track selection has been to find tracks that delivered interesting racing and interesting laps,” Sartori elaborated. Still, the goal is to offer some of the more obscure but exciting circuits that have otherwise been overlooked in racing sims. It certainly looks the part, but it seems that if you want to pound real-life asphalt you'll have to open your wallet. Your stomping ground, at least initially, is a fictional RaceRoom Raceway, an undulating mountain-side track that bears a passing resemblance to Argentina's Portero de los Funes circuit. I hope its inclusion is designed as a tribute to talented German hillclimb racer Georg Plasa, rather than for the purposes of dramatic reconstruction. Confirmed models include the race-spec mutation of the McLaren Mercedes SLR, the GT version of the Audi R8 sports car and, somewhat hauntingly, a BMW 134 powered by a Formula One spec Judd V8 engine that killed its driver in July of last year. If you're in search of a fresh challenge, micro-transactions will allow you to bulk up your garage with vehicles that span both decades and a wide range of racing classes, including prototypes, GTs and touring cars. Rest assured, this V8-powered, fibreglass manapult will give you more than enough opportunity to terrify yourself. ![]() ![]() Rather than palming you off with a modest, road-legal hatchback, the free offering is the slick-tyred and speed-bump-averse Aquila CR1 Sports GT, which takes its inspiration from Le Mans-style prototype racers. Simbin are keen that you'll feel the full force of those physics updates even if you refuse to part with a penny. The physics engine has been reworked in order to improve the tyre model, and driving dynamics of the game plus improvements to the collision detection system for improved damage detection as well as collisions in general.” “Our new network engine improves on prediction code, latency issues and runs with a higher update rate, not to mention that we have reworked the collision system for better precision and collision detection. “Its new Audio Engine supports 7.1 sound systems and features a brand new effects layer that enables more audio effects to be played at the same time and with higher definition,” Sartori begins. Beyond the visuals, which translate handily to the printed page, we have to rely on Creative Director Diego Sartori to reel off a list of other ways that the engine will impress. Very happy that I decided to give it a spin anyway, there's no reason not to.The crisp screens decorating these pages certainly don't scream 'free to play' in the same way that rival game SimRaceway's faintly shabby aesthetic does and it's evidence that Simbin's tech has finally caught up with their talent. The biggest flaw is that it's not very popular for some reason, I'm thinking that perhaps some people are turned off when they see that "Free to Play" label - I initially overlooked RR for this reason as well. Personally I think RR is the best out of the current PC titles (I haven't tried rF2 though and I hear it's pretty good) it's got the best ffb, and it looks and sounds great. The other major difference is that iRacing is the only option (on PC) for round-the-clock competitive multiplayer so if that's what you're after there's only one place to get that fix at the moment (I'm still hoping that somebody will provide a decent GTS-like multiplayer without the crazy ass monetization.) In RaceRoom it's the usual public lobby as most every other sim, they do a lot of rated competitions but these are basically time trial runs where you're alone on the track. ![]() iRacing is quite expensive, $12 for a car and $14 for a track IIRC, RR is much much cheaper and they often do sales (and buying packs is cheaper, and on top of that if you use their currency vRP it's another discount). The main differences are price and multiplayer. ![]()
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